
If you’ve followed gaming long enough, you would be familiar with Electronic Arts long history (as far as electronic entertainment goes), of buying successful developers and shutting them down after they believe they’ve squeezed all the profit they can out of them. Some examples include Origin Systems, Pandemic Studios, Bullfrog Productions and one most felt by me: Westwood Studios. This is not an exhaustive list either. Many of these studios were also still producing quality products when they were shutdown and/or merged with another studio owned by EA. This has been something of a morbid joke amongst gamers for over twenty years.
The latest in this increasingly long list is BioWare which comes two years after the release of the widely mocked Dragon Age: The Veilguard two years ago this month. Though it generally reviewed well among “official” critics, it sold poorly and was not well-received by people who actually play games; most importantly among fans of the series (which once included me). It was also the third game in a row after Mass Effect: Andromeda and Anthem to perform poorly over a decade after their last big success, Dragon Age: Inquisition. While Inquisition sold over twelve million copies, sales data for these other three is hard to pin down which suggests they didn’t sell well as EA would have certainly released the figures otherwise.
While I have lamented the loss of a number of studios closed by EA, I really couldn’t care less about BioWare. It is there own fault as I will explain below.


A Memory Called Empire by Arkady Martine, Tor Books, March 26th, 2019
After finishing up the first three of Robert Jordan’s 