
It has been over twenty four years since Jagged Alliance 2 released on PC which was the last major game in the series though a stand-alone expansion Jagged Alliance 2: Unfinished Business was released in 2000 — a few years before the demise of Sir-Tech which had been better known for the Wizardry series which also saw its eighth and final release in 2001. It wasn’t too long after that the series rights were picked up by Strategy First that Jagged Alliance 3 was announced. It was supposedly in development by different studios in the following years but ultimately never came to be. The series continued in name only with the most notable releases being re-workings of Jagged Alliance 2 including a remake that departed significantly from the gameplay that made the series so popular. During this time of sporadic and disappointing releases there was one hopeful announcement in 2013 when Dutch developer Full Control successfully crowdfunded Jagged Alliance Flashback on Kickstarter. This released the following year and I bought it but it was quickly apparent that they had neither the resources or the budget to create a worthy sequel to the series but they did at least try. That game was unfinished, abandoned and forgotten though it can amazingly still be purchased. Jagged Alliance: Rage followed some years later which was by all accounts even worse. This video which was published after this review does a decent job covering some of this history though with a few mistakes along the way.
The series has been in a sad limbo ever since Sir-Tech’s closure. It never fully died but passed on to different developers and publishers for years with a number of disappointing releases. There have probably been multiple different versions of Jagged Alliance 3 started and stopped during this time. So when I first heard the latest announcement for Jagged Alliance 3 in 2021, I didn’t expect much to come of it. There were reasons to be hopeful though as it had an experienced developer Haemimont Games with demonstrated competence and the much needed backing of the publisher THQ Nordic. The most significant news came when one of the original series’ designers Ian Currie was brought on board. Currie and his wife Linda along with Shaun Lyng were the biggest names behind the original series. Even with this, I still took little notice of the game until just a few months before it released and only purchased it when the initial reviews were positive. After so long it was easy to be skeptical but my low expectations were thankfully mistaken.


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